AR VR initiative is a non-profit dedicated to creating opportunities fot the next generation of engineers and designers in the augmented reality, virtual reality, virtual reality, and 360 video space through the dissemination about jobs, free courses, events, and companies in the fields.

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With our unique experience, industry partners and computational resources, the lab is answering the technological challenges of today with VR solutions.

We study human vision, particularly 3D vision. Our main interest is in how the visual system could represent the shape of surfaces and the layout of a scene when the observer is free to move.

The lab examines two scientific problems: human vision and motor control. Studies are done in both real-world environments and virtual reality environments

The mission of the laboratory is to perform fundamental and applied research in computer-aided design (CAD), virtual reality, knowledge representations, and sustainability considerations in product lifecycles.

The Virtual Reality Lab (VR) provides NTNU (Norwegian University of Science and Technology) and partners with the opportunity to work with a simulated reality in education and research in all relevant fields. The lab also serves the research within ICT.

Researches focus on the creation of vision sensores, the design of phisical based models for visions, and the development of algorithms for scene interpritation.

High-tech environment used to facilitate multi-stakeholder decision making processes. The inspiring lab makes it possible to present and discuss ideas using the latest audio and video technologies.

The goal is to understand how humans move through and interaction with their environment.

Specialized equipment in the Virtual Reality Lab creates virtual reality environments to study variability in human movement.

The Lab has been set up to provide a space for researchers from a diverse range of different institutions, disciplines and backgrounds to perform research work in the applied use of mixed reality. Using technologies such as virtual reality, augmented reality, and 3D printing, academics and discipline experts work to develop visualisations and simulations that […]

GNG’s VR programs will be accompanied by curriculum and will span across a variety of themes and topics that support global citizenship education.

LINK is a research laboratory where researchers, educators, and graduate students connect, share, and collaborate in advancing social and technological networks, designing future learning models, and exploring the future of higher education.

Laboratory aims to study the implications of virtual reality for K-12 education.

The purpose of the VR/AR Club shall be to both inform students of current developments within the field while at the same time educating them with the theory and practice of Virtual Reality & Augmented Reality in a multimedia landscape

We study how the brain, or a machine, can reconstruct a three-dimensional percept of the world around us from the two-dimensional images on the retinas and how we use this information to move about and interact with our environment.

Halden Virtual Reality Centre (HVRC) is an international centre for research into virtual, augmented, and mixed reality technologies focussed on the application of both emerging and maturing 3D technologies to address the needs of industries that manage complex processes.

Facilities like the DiVE are “watering holes” that bring people together and foster their awareness of one another’s research.

The ReGameVR lab focuses on promoting the sustainable, evidence-based integration of virtual reality (VR) and active video gaming systems into rehabilitation. We explore how VR-based therapy can improve motor learning, balance, functional mobility and participation in children and adults with neuromotor impairments.

The VR Lab has enabled a significant amount of research in virtual environments and augmented reality.

The mission of the Virtual Human Interaction Lab is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations (VR), and other forms of human digital representations in media, communication systems, and games.

Texas A&M University Virtual and Augmented Reality aims to foster interest in virtual reality, augmented reality, and mixed reality. The organization strives to support general knowledge, research activities, and discussion for the Texas A&M University community in order to further educational opportunities and practical experience.

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