AR VR initiative is a non-profit dedicated to creating opportunities fot the next generation of engineers and designers in the augmented reality, virtual reality, virtual reality, and 360 video space through the dissemination about jobs, free courses, events, and companies in the fields.

COLLABORATE
IN

Specialized equipment in the Virtual Reality Lab creates virtual reality environments to study variability in human movement.

The Lab has been set up to provide a space for researchers from a diverse range of different institutions, disciplines and backgrounds to perform research work in the applied use of mixed reality. Using technologies such as virtual reality, augmented reality, and 3D printing, academics and discipline experts work to develop visualisations and simulations that […]

GNG’s VR programs will be accompanied by curriculum and will span across a variety of themes and topics that support global citizenship education.

LINK is a research laboratory where researchers, educators, and graduate students connect, share, and collaborate in advancing social and technological networks, designing future learning models, and exploring the future of higher education.

Laboratory aims to study the implications of virtual reality for K-12 education.

The purpose of the VR/AR Club shall be to both inform students of current developments within the field while at the same time educating them with the theory and practice of Virtual Reality & Augmented Reality in a multimedia landscape

We study how the brain, or a machine, can reconstruct a three-dimensional percept of the world around us from the two-dimensional images on the retinas and how we use this information to move about and interact with our environment.

Halden Virtual Reality Centre (HVRC) is an international centre for research into virtual, augmented, and mixed reality technologies focussed on the application of both emerging and maturing 3D technologies to address the needs of industries that manage complex processes.

Facilities like the DiVE are “watering holes” that bring people together and foster their awareness of one another’s research.

The ReGameVR lab focuses on promoting the sustainable, evidence-based integration of virtual reality (VR) and active video gaming systems into rehabilitation. We explore how VR-based therapy can improve motor learning, balance, functional mobility and participation in children and adults with neuromotor impairments.

The VR Lab has enabled a significant amount of research in virtual environments and augmented reality.

The mission of the Virtual Human Interaction Lab is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations (VR), and other forms of human digital representations in media, communication systems, and games.

Texas A&M University Virtual and Augmented Reality aims to foster interest in virtual reality, augmented reality, and mixed reality. The organization strives to support general knowledge, research activities, and discussion for the Texas A&M University community in order to further educational opportunities and practical experience.

Located in LA’s hub of design, visual effects and technology, Chaos Group Labs will serve as a place where artists, industry leaders and academic researchers are invited to contribute to development discussions and help solve key computer graphics challenges.

The Augmentarium is a revolutionary virtual and augmented reality (VR and AR) facility that brings together a unique assembly of projection displays, augmented reality visors, GPU clusters, human vision and human-computer interaction technologies, to study and facilitate visual augmentation of human intelligence and amplify situational awareness.

ARVR Academy is an organization dedicated to diversity and inclusion in AR and VR through education and professional development efforts to make the ARVR industry more accessible to people of all backgrounds.

The AVR Lab is involved in the research activities of DREAM, a laboratory of multidisciplinary research applied to medicine located at the Hospital of Lecce and focused on improving the efficiency and quality of healthcare services.

We seek to foster a community of Berkeley students, industry, and academia to increase public awareness of virtual reality (VR), provide developer resources and training, and promote dialogue about the applications and implications of VR.

The Virtual Reality Center offers a one-of-a-kind collaborative environment built to support cutting-edge research by the University’s students and faculty and community, nonprofit, government and corporate clients.

The internationally renowned interdisciplinary research laboratory whose mission is to enable scientific and engineering discoveries by designing and developing high-performance visualization, virtual reality, and collaboration systems using advanced networking infrastructure.

One of the largest virtual reality (VR) laboratories of its kind, Lockheed Martin’s CHIL enables collaboration between product design and manufacturing teams before physically designing and producing hardware or building facilities.

1 2 3 4