We seek to foster a community of Berkeley students, industry, and academia to increase public awareness of virtual reality (VR), provide developer resources and training, and promote dialogue about the applications and implications of VR.
The Virtual Reality Center offers a one-of-a-kind collaborative environment built to support cutting-edge research by the University’s students and faculty and community, nonprofit, government and corporate clients.
The internationally renowned interdisciplinary research laboratory whose mission is to enable scientific and engineering discoveries by designing and developing high-performance visualization, virtual reality, and collaboration systems using advanced networking infrastructure.
One of the largest virtual reality (VR) laboratories of its kind, Lockheed Martin’s CHIL enables collaboration between product design and manufacturing teams before physically designing and producing hardware or building facilities.
With our unique experience, industry partners and computational resources, the lab is answering the technological challenges of today with VR solutions.
We study human vision, particularly 3D vision. Our main interest is in how the visual system could represent the shape of surfaces and the layout of a scene when the observer is free to move.
The lab examines two scientific problems: human vision and motor control. Studies are done in both real-world environments and virtual reality environments
The mission of the laboratory is to perform fundamental and applied research in computer-aided design (CAD), virtual reality, knowledge representations, and sustainability considerations in product lifecycles.
The Virtual Reality Lab (VR) provides NTNU (Norwegian University of Science and Technology) and partners with the opportunity to work with a simulated reality in education and research in all relevant fields. The lab also serves the research within ICT.
Researches focus on the creation of vision sensores, the design of phisical based models for visions, and the development of algorithms for scene interpritation.
High-tech environment used to facilitate multi-stakeholder decision making processes. The inspiring lab makes it possible to present and discuss ideas using the latest audio and video technologies.
The goal is to understand how humans move through and interaction with their environment.
Specialized equipment in the Virtual Reality Lab creates virtual reality environments to study variability in human movement.
The Lab has been set up to provide a space for researchers from a diverse range of different institutions, disciplines and backgrounds to perform research work in the applied use of mixed reality. Using technologies such as virtual reality, augmented reality, and 3D printing, academics and discipline experts work to develop visualisations and simulations that […]
GNG’s VR programs will be accompanied by curriculum and will span across a variety of themes and topics that support global citizenship education.
LINK is a research laboratory where researchers, educators, and graduate students connect, share, and collaborate in advancing social and technological networks, designing future learning models, and exploring the future of higher education.
Laboratory aims to study the implications of virtual reality for K-12 education.
The purpose of the VR/AR Club shall be to both inform students of current developments within the field while at the same time educating them with the theory and practice of Virtual Reality & Augmented Reality in a multimedia landscape
We study how the brain, or a machine, can reconstruct a three-dimensional percept of the world around us from the two-dimensional images on the retinas and how we use this information to move about and interact with our environment.
Halden Virtual Reality Centre (HVRC) is an international centre for research into virtual, augmented, and mixed reality technologies focussed on the application of both emerging and maturing 3D technologies to address the needs of industries that manage complex processes.
Facilities like the DiVE are “watering holes” that bring people together and foster their awareness of one another’s research.